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Let's Talk About the Gameplay


This week, let me share a little about the main gameplay system in Lust Selection, Choices. 

As you know Lust Selection is not a kinetic visual novel so you get to decide on the branching routes that will lead to different endings. These revolves around choices.

For example in episode one, with the right choices, you will be able to unlock additional scenes that will otherwise be skipped. Think  of choices as a questionnaire with a total score. If you score enough points you get bonus scenes, if not then you will have to replay it again in order to get the right.

You will be able to view the unlocked CGs in the Gallery menu, from there you will be able to track how many more scenes you have yet to unlock.

In episode one, we are merely giving players a taste of how choices impacts the game at a very minimal level. 

From episode two onwards, player choices will really affect the flow and dynamics of the entire game. Certain choices that players make can cause characters to exit the game's story completely and certain choices will lead to a complete "Game Over" for the player. This is where you need to make your choices carefully. Tip: Save often.

Lastly just a quick update on development, we are working hard on episode two of Lust Selection, the story and branching paths are already done, currently we are focusing on the artworks, sounds amd a few other assets of the game.  

We hope to bring you guys the completed first two episodes soon!

Now, back to work!

Cheers!

K

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